Board-game Design- The Great Coin Caper

Slowly but surely, the plan is to add more and more history about some of the more interesting projects that have made their way through this studio over the past couple years- in what the Jones Studio scientists refer to as the "Pre-Larryial Blog Era".   Many a fun and joyous game board has been designed and illustrated here over the years and today we'll take a look at that momentous educational phenomena known as The Great Coin Caper- A Dewey Whodunit Game-  (Highsmith).   Attached are some of the original sketches that still remain as well as the finished art.  And now ladies and gentlemen, I present to you... some stuff I drew...  

"Game Box in Repose on Oak Dining Room Table"

"Game Box in Repose on Oak Dining Room Table"

This is how I draw stuff.

This is how I draw stuff.

The finished game board a la photoshop.

The finished game board a la photoshop.

Goofy robots make me happy.

Goofy robots make me happy.

The card face.

The card face.

Sketches of some of my favorite old acquaintances from school.

Sketches of some of my favorite old acquaintances from school.

This game is fashioned after the game of "CLUE"... and these are your Professor Plums, etc...

This game is fashioned after the game of "CLUE"... and these are your Professor Plums, etc...

...but no-one get's killed by these...

...but no-one get's killed by these...

...And the finished game, in morning sunlight, upon shooing the cat away 14 times.

...And the finished game, in morning sunlight, upon shooing the cat away 14 times.


Boardgame Design- Science Lab Series

Boardgame design has always gone down as one of my all-time favorites for illustration projects.  In fact, just about any toy or game related assignment is pretty much guaranteed to rev up that kid in me.   I love the process of designing and illustrating the different components that go into a working game and then to one day get to finally see the final product sitting on my doorstep.   Here's a collection of art for three separate science-themed games I worked on a while back for the educational market.  Everything began with very rough pencil sketches and color mock-ups.  The final art was hand-inked, scanned in, and colored in photoshop.

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